MEMORY VAULT · v9.0.0 · Ecosystem
Spatial Capture
Drop a .glb/.gltf file to parse it into distinct editable meshes. Select objects, apply procedural shader materials, and transform them — all rendered natively via raw three.js / WebGL. No upload, no paid 3D APIs.
Drag & drop a .glb / .gltf file here
Processed client-side · no upload to any server
OBJECTS
No scene loaded.
SELECTED
Click a mesh in the viewport to select it.
ZERO-AUTONOMY: files never leave the browser. Geometries and materials are disposed on unload.